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How To Win a WoW Duel

By Chris at Sun, 2006-08-13 04:00

Warlock: If you are in a high level area it is better but fear is great and you can easily cast it while they run to you. If the person with fear on them runs threw a high level monster they got that on them also. I found this good when I was fighting James in Duskwood when we were in our level 20's...

Hunters: Hunters have the Pet so Fear isnt as good against them. They can also range from a Maximum of 41yards if they spend there Talent Points right so that is a greater distance than any Magic Spell or Range by Warrior. They have Scare Beast against other Hunters Pets. Duel Wield also causes a lot of Damage. As the Hunter can also use moves like Wing Clip to slower your movement speed with a mix of Aspects of a Cheetah can get in a Deadly Range possision and run rings around the enemy.

Warrior: Using Charge can be great and it is also good to have the most Health. You can stun and have a lot of moves which are Area to Detect Rogues and Stun them or just to Weaken there Attack Power and Speed. They can also have Duel Wield.

Paladins: A Tank in battle and can heal themselves from 1-full health instantly.(only once an hour) They have good moves like a Shield to not take damage and area attacks to also Detect Rogues.

Rogues: They can stealth but no to good against Humans and a lot of other Races who can still see them clearly and pretty much every Class now has an Area attack. They do have the Poison and can decrease movement and Attacking speed as well as Stun. They also have the ability to range but that is not as good as the Hunters.

Mages: Have good strong attacks and most of the Attacks havea Quicker Cast time than Warlocks. Mages can hold you inplace and stop Range because of to close and Melee because of to Far away. Hunters do have a counter attack which is Shattered Shot which is only Short distance which confusing the Attacker. Mages can do Strong and Quick attacks which easily fit into the space you are immobilized. They can turn you into a Sheep which is a Pain because it can last longer than Fear so they can Regenerate some of there Health and Mana.

Druids: Can heal and transform into other Animals to be a Tank or for Speed. They can adapted to all situations just by a Click and they have great Instant Attacks to Slow you down and reduce your Attack speed. They can aslo Immobolize you and attack at the same time without you coming out of the Bind which is a bonus. There Armour of Leather is better than Cloth so they have a better Defence than Mages and Warlocks.

Priests: Can heal themselves very well, use curses, increase there Stats Greatly and do Multiple Fear very Fast. They are handy to have and a lot of people want them. They can send you and your pet or Demon running in all directions which can get annoying cause that give the Priest time to Attack or Heal themselves greatly. They also have Holy Shields so you can't attack them this is also a Pain. They also have a Paladin type of Lay on Hands so they can get Full health instantly.

Shauman: Can put Totems down so they have help attacking and Stunning. I found this quite hard when attacking them cause they are always running away but my Range is good so I could Counter it. I have only fallen a few times to them but they were of a Higer level. Shauman can also use Shields which is a real bonus for a SpellCaster like them are.



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